[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"home-cases-en":3},{"code":4,"message":5,"data":6,"serverTime":158},200,"success",[7,71,101],{"id":8,"language":9,"title":10,"cover":11,"describe":12,"link":13,"view_num":14,"sort":14,"publish_date":15,"status":16,"video_id":13,"state":17,"create_time":18,"update_time":19,"product_scope":20,"related_products":21,"related_cases":22,"product_scope_list":23,"category_ids":30,"category_paths":35,"categories":45,"category_text":70},"224","2","Bringing Farewell My Concubine to a New Stage with Virtual Production","https:\u002F\u002Fdownload.hecoos.com\u002Fenlightv\u002F2026-32\u002FYcbseBGm2c4eAN65tSYz.jpeg","\u003Cp>\u003Cspan style=\"font-style: italic;\">Farewell My Concubine \u003C\u002Fspan>is one of the most enduring works in Chinese opera. It is a sweeping tragedy reimagined for the modern era through virtual production. To bring this cultural heritage to a live broadcast stage, the production required a technically rigorous environment with zero margin for error.\u003Cbr>\u003Cbr>\u003C\u002Fp>\u003Ch2>Specifications\u003C\u002Fh2>\u003Cspan style=\"font-weight: bold;\">LED Volume: \u003C\u002Fspan>10m×5m LED wall paired with a 10m×5m LED floor\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Hardware: \u003C\u002Fspan>2 hecoos xR\u002FVP media servers (Parallel Rendering &amp; Compositing)\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Camera Tracking: \u003C\u002Fspan>Telescoping jib arms across the full volume\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Platform:\u003C\u002Fspan> Live TV Broadcast\u003Cp>\u003C\u002Fp>\u003Cp>\u003Cbr>\u003C\u002Fp>\u003Ch2>Challenge &amp; Solution\u003C\u002Fh2>The scale of the production demanded absolute precision in calibration. Every surface, camera angle, and jib movement had to be perfectly synchronized before the live broadcast. Utilizing the hecoos xR\u002FVP system, the EnlightV technical team completed the full calibration process in just five hours. By dedicating one server to rendering and another to compositing, the pipeline remained stable under the high-pressure demands of a live gala.\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fdownload.hecoos.com\u002Fhecoos_server\u002F20260804\u002FjisZKwNd88RmG5YNwKdi.jpg\" style=\"max-width: 100%\">\u003Cbr>\u003Ch2>Result\u003C\u002Fh2>The performance aired to full broadcast standards, successfully introducing this classic story to a new generation. By streamlining the calibration and rendering pipeline, the team met a critical broadcast deadline while maintaining the visual depth required for one of China’s most significant cultural works.\u003Cbr>\u003Cp>\u003C\u002Fp>","","0","2026-01-26","1",null,"1785837459","1785837458","led_application,virtual_production",[],[],[24,27],{"value":25,"label":26},"led_application","LED Virtual Production",{"value":28,"label":29},"virtual_production","Virtual Production",[31,32,33,34],164,174,207,208,[36,39,42,44],[37,38,31],101,199,[40,41,32],102,204,[40,43,33],205,[40,43,34],[46,53,59,65],{"id":31,"path_ids":47,"path_titles":48,"path":52},[37,38,31],[49,50,51],"Application Scenarios","Film and Broadcast","Film Production","Application Scenarios \u002F Film and Broadcast \u002F Film Production",{"id":32,"path_ids":54,"path_titles":55,"path":58},[40,41,32],[56,57,29],"Technology and Form","Core Technologies","Technology and Form \u002F Core Technologies \u002F Virtual Production",{"id":33,"path_ids":60,"path_titles":61,"path":64},[40,43,33],[56,62,63],"Hardware and Software Ecosystem","LED Screen","Technology and Form \u002F Hardware and Software Ecosystem \u002F LED Screen",{"id":34,"path_ids":66,"path_titles":67,"path":69},[40,43,34],[56,62,68],"Real-time Rendering Engine","Technology and Form \u002F Hardware and Software Ecosystem \u002F Real-time Rendering Engine","Application Scenarios \u002F Film and Broadcast \u002F Film Production；Technology and Form \u002F Core Technologies \u002F Virtual Production；Technology and Form \u002F Hardware and Software Ecosystem \u002F LED Screen；Technology and Form \u002F Hardware and Software Ecosystem \u002F Real-time Rendering Engine",{"id":72,"language":9,"title":73,"cover":74,"describe":75,"link":13,"view_num":14,"sort":14,"publish_date":76,"status":16,"video_id":13,"state":17,"create_time":77,"update_time":78,"product_scope":79,"related_products":80,"related_cases":81,"product_scope_list":82,"category_ids":85,"category_paths":86,"categories":90,"category_text":100},"218","hecoos xR\u002FVP in Wire-Free Flight Production: The Immortal Ascension","https:\u002F\u002Fdownload.hecoos.com\u002Fenlightv\u002F2026-32\u002FS3tmCxiFiFXTaGDKbahn.jpeg","\u003Cp>\u003Cspan style=\"font-style: italic;\">The Immortal Ascension\u003C\u002Fspan>, a fantasy wuxia drama, utilized a fully integrated virtual production pipeline to execute its most technically demanding sequences. Moving away from conventional wire rigging, the production team employed xR technology to film high-speed sword-flight combat and aerial traversal with a focus on physics-based realism and actor safety.\u003C\u002Fp>\u003Cp>\u003Cimg src=\"https:\u002F\u002Fdownload.hecoos.com\u002Fhecoos_server\u002F20260804\u002FXxpfWBrcEidkfTdE3hm5.png\" style=\"max-width: 100%\">\u003Cbr>\u003C\u002Fp>\u003Ch2>Specifications\u003C\u002Fh2>\u003Cspan style=\"font-weight: bold;\">Workflow: \u003C\u002Fspan>1:1 Previsualization-to-Set Data Transfer\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Hardware:\u003C\u002Fspan> hecoos xR\u002FVP Media Servers\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Integration: \u003C\u002Fspan>Unreal Engine, robotic arms, and synchronized camera tracking\u003Cbr>\u003Cp>\u003Cbr>\u003C\u002Fp>\u003Cp>\u003C\u002Fp>\u003Ch2>Technical Highlights\u003C\u002Fh2>\u003Cspan style=\"font-weight: bold;\">Real-Time Data Capture\u003C\u002Fspan>\u003Cp>\u003C\u002Fp>\u003Cp>hecoos xR\u002FVP recorded and synchronized all camera metadata, including aperture, focus, and motion paths during the shoot. By delivering this data with zero output delay and no lens distortion, the production eliminated the manual data reconstruction stage in post-production.\u003C\u002Fp>\u003Cp>\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Low-Latency Synchronization\u003C\u002Fspan>\u003C\u002Fp>\u003Cp>The platform enabled real-time coordination between robotic arm movements and Unreal Engine asset animations. This hardware-level synchronization removed timing drift, ensuring the virtual environment responded instantly to physical camera shifts.\u003C\u002Fp>\u003Cp>\u003Cbr>\u003Cspan style=\"font-weight: bold;\">1:1 Previsualization Transfer\u003C\u002Fspan>\u003C\u002Fp>\u003Cp>Device position data from pre-production testing was stored and reconstructed precisely for principal photography. FBX files from Maya were imported directly into hecoos xR\u002FVP at 1:1 scale, allowing robotic arm paths to be reproduced without on-set recalibration.\u003C\u002Fp>\u003Cp>\u003Cbr>The consolidation of camera capture, multi-device synchronization, and pre-production data transfer into a single platform significantly reduced the post-production workload. This streamlined workflow maintained total visual consistency across all aerial sequences while meeting the rigorous delivery schedule for a major streaming premiere.\u003Cbr>\u003Cbr>\u003C\u002Fp>","2025-08-20","1779170026","1785831339","virtual_production,led_application",[],[],[83,84],{"value":28,"label":29},{"value":25,"label":26},[32,33,34],[87,88,89],[40,41,32],[40,43,33],[40,43,34],[91,94,97],{"id":32,"path_ids":92,"path_titles":93,"path":58},[40,41,32],[56,57,29],{"id":33,"path_ids":95,"path_titles":96,"path":64},[40,43,33],[56,62,63],{"id":34,"path_ids":98,"path_titles":99,"path":69},[40,43,34],[56,62,68],"Technology and Form \u002F Core Technologies \u002F Virtual Production；Technology and Form \u002F Hardware and Software Ecosystem \u002F LED Screen；Technology and Form \u002F Hardware and Software Ecosystem \u002F Real-time Rendering Engine",{"id":102,"language":9,"title":103,"cover":104,"describe":105,"link":13,"view_num":14,"sort":14,"publish_date":106,"status":16,"video_id":13,"state":17,"create_time":107,"update_time":108,"product_scope":109,"related_products":110,"related_cases":111,"product_scope_list":112,"category_ids":115,"category_paths":121,"categories":129,"category_text":157},"216","Creating An Immersive Digital Experience for the Palace Museum","https:\u002F\u002Fdownload.hecoos.com\u002Fenlightv\u002F2026-20\u002FEyD8aFNMn6knPFXhQMwQ.jpeg","\u003Ch2>\u003Cspan style=\"font-size: 14px;\">The Hong Kong Palace Museum\u003C\u002Fspan>\u003Cspan style=\"font-size: 14px;\"> and the \u003C\u002Fspan>\u003Cspan style=\"font-size: 14px;\">Palace Museum in Beijing\u003C\u002Fspan>\u003Cspan style=\"font-size: 14px;\"> jointly launched their first collaborative multimedia exhibition, \"Patterns of Civilization.\" Using traditional Chinese patterns as a narrative thread, the exhibition traces visual languages across imperial architecture, ceramics, and textiles, re-contextualizing ancient history for a modern audience through immersive digital technology.\u003C\u002Fspan>\u003C\u002Fh2>\u003Cp>\u003Cbr>\u003C\u002Fp>\u003Ch2>\u003Cspan style=\"font-weight: bold;\">Specifications\u003C\u002Fspan>\u003C\u002Fh2>\u003Cspan style=\"font-weight: bold;\">Hardware:\u003C\u002Fspan> 9 Hirender media servers, 8 hecoos servers\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Interactivity:\u003C\u002Fspan> 13 high-performance interactive hosts\u003Cdiv>\u003Cp>\u003Cspan style=\"font-weight: bold;\">Techniques:&nbsp;\u003C\u002Fspan>Multi-zone 3D Mapping, real-time interactive rendering\u003Cbr>\u003Cbr>The scale of this cultural collaboration demanded absolute technical precision. To manage the complexity of multiple interactive zones and 3D mapping on non-linear surfaces, a distributed hardware architecture was implemented. This setup ensured stable, high-fidelity playback across the entire gallery simultaneously.\u003Cbr>\u003Cbr>For the centerpiece bowl-shaped installation, 3D Mapping was utilized to achieve precise alignment between the virtual imagery and the physical structure, covering both interior and exterior surfaces. The hecoos and Hirender systems handled the rendering of complex spatial depth, transforming the gallery into a layered, three-dimensional environment.\u003Cbr>\u003Cbr>The integration of these systems allowed for a fully responsive visitor experience, providing a stable platform for 11 million pixels of heritage content to run without interruption. \u003Cbr>\u003Cbr>\u003C\u002Fp>\u003Cp>\u003Cbr>\u003C\u002Fp>\u003C\u002Fdiv>","2025-05-14","1778724007","1785835943","realtime_rendering_interaction",[],[],[113],{"value":109,"label":114},"Real-Time Rendering",[116,117,118,119,120],163,175,176,178,211,[122,124,125,126,128],[37,123,116],198,[40,41,117],[40,41,118],[40,127,119],203,[40,43,120],[130,136,141,146,152],{"id":116,"path_ids":131,"path_titles":132,"path":135},[37,123,116],[49,133,134],"Performance and Events","Art Exhibition","Application Scenarios \u002F Performance and Events \u002F Art Exhibition",{"id":117,"path_ids":137,"path_titles":138,"path":140},[40,41,117],[56,57,139],"3D MAPPING","Technology and Form \u002F Core Technologies \u002F 3D MAPPING",{"id":118,"path_ids":142,"path_titles":143,"path":145},[40,41,118],[56,57,144],"Interaction Design","Technology and Form \u002F Core Technologies \u002F Interaction Design",{"id":119,"path_ids":147,"path_titles":148,"path":151},[40,127,119],[56,149,150],"Spatial Forms","Immersive Dome","Technology and Form \u002F Spatial Forms \u002F Immersive Dome",{"id":120,"path_ids":153,"path_titles":154,"path":156},[40,43,120],[56,62,155],"Radar \u002F Infrared Sensing","Technology and Form \u002F Hardware and Software Ecosystem \u002F Radar \u002F Infrared Sensing","Application Scenarios \u002F Performance and Events \u002F Art Exhibition；Technology and Form \u002F Core Technologies \u002F 3D MAPPING；Technology and Form \u002F Core Technologies \u002F Interaction Design；Technology and Form \u002F Spatial Forms \u002F Immersive Dome；Technology and Form \u002F Hardware and Software Ecosystem \u002F Radar \u002F Infrared Sensing","2026-08-05 06:18:26"]