Projection Mapping
Visualize, design, and deliver projection mapping projects with greater precision and efficiency.
At A Glance
Plan Before You Arrive
Start planning before site access. Arrive prepared and minimize last-minute adjustments during installation.
See It Before It Happens
Preview the final visual effect before execution. Align creative and technical teams around the same vision.
Deliver With Confidence
Create a digital replica of the projection environment. Simulate and refine setups to achieve reliable results, even for complex spaces.
Key Features
3D spatial preview
Recreate physical environments through 3D modeling. Simulate projector paths, coverage, and occlusion to validate projection designs early in the process.
Intelligent geometry correction
Generate geometry correction and mesh deformation parameters based on spatial data and projection calculations. Achieve accurate correction even on complex surfaces and irregular structures.
Flexible workflow integration
Integrate with existing projection systems and hardware environments, connecting planning, correction, and execution into a unified workflow.
How It Works
Scene construction
Create a 3D model of the site and define the projection layout.
Previsualization
Simulate light paths, coverage, and visual effects to verify the design.
Projection Calibration
Prepare accurate calibration data before installation, minimizing on-site adjustments.
On-site Deployment
Apply generated configurations to external projection systems for on-site deployment.
Connect Your Workflow
Automated Blending System Integration
Integrate automated blending systems for unified calibration, blending, and geometry correction workflows.
Dynamic Optical System Integration
Connect with motorized optical systems to adjust projection paths, enabling flexible projection in space-constrained environments.
Media Server Compatibility
As the projection workflow hub, hecoos exports design, previsualization, and calibration data to external media servers, maintaining consistent visual output across hardware platforms.

