Real-Time Rendering Workflow

Connect real-time engines, devices, and outputs in one unified workflow.

A Better Workflow For Interactive Experiences

Keep rendering where it belongs. Let real-time engines create the experience, while hecoos connects and coordinates the systems that bring it to life.

At A Glance

Flexible Integration

Use hecoos as a media output hub or as the central orchestration layer, depending on your production needs.

Manage Complex Video Workflows

Manage multi-source video input and output across complex display environments.

Orchestrate Interactive Environments

Unify sensors, tracking, lighting, and motion systems within a single control workflow.

Key Features

Flexible Workflow Architecture

Support engine-driven, hecoos-driven, and hybrid workflows. Choose where interaction logic and system coordination happen based on your production needs.

Multi-Source Video Ingestion

Receive real-time video streams from multiple rendering engines through SPOUT, NDI, or capture cards, with centralized management and seamless source switching.

Sensor & Tracking Integration

Connect radar, infrared, pressure, Kinect, and other sensors, as well as Vicon, BlackTrax, and OptiTrack, transforming physical interactions into real-time digital inputs.

Unified Output & Device Control

Output synchronized content to projectors and LED displays while controlling lighting, motion systems, and other devices through Serial, DMX, and Art-Net.

Applications

Live Entertainment

Deliver responsive and synchronized visuals for dynamic stage environments. hecoos connects rendering engines, tracking data, and display systems to keep live performances visually aligned.

Explore Projects

Immersive Experiences

Create interactive environments that respond to audience behavior. hecoos connects sensors, real-time engines, projection, LED displays, lighting, and motion systems.

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Connect Your Tools

Connect real-time engines, tracking systems, sensors, and open hardware with ease. hecoos brings different technologies together for flexible and reliable interactive workflows.

Rendering Engines

Notch, Unity3D, Unreal Engine, TouchDesigner, Processing, Max/MSP, and more.

Video Input

SPOUT, NDI, and capture cards such as DeckLink and AJA. No complex encoding required, with low-latency transfer.

Tracking Systems

VICON, BlackTrax, RedSpy, MoSys, OptiTrack, and other optical tracking systems.

Sensors

Radar, infrared, pressure sensors, Kinect, and more.

Open Hardware

Arduino and Raspberry Pi.

Rendering Hardware

L6000 Media Server

Built for demanding virtual production and interactive applications, the L6000 delivers reliable real-time rendering. Multiple L6000 servers can be clustered for smooth, high-quality visuals at scale.

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L6000 media server

Creative & Technical Support

From solution consulting and content development to on-site technical support, our team is here to help at every stage of your project.

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Creative and technical support